
Aeranara Player Guide Quests
Quests
Main story, side quests and tutorials, by level.
Tutorial 5
- A Newcomer Beneath the Mist Lv 1
Look around the homestead that is now in your care, and say hello to Lani, your neighbor.
- The Forgotten Path Lv 1
Inspect the debris and recover usable materials to clear the homestead path.
- The First Seed Lv 2
Prepare soil, plant, and water your first crops.
- Life While Waiting Lv 3
Choose to survey the herb route or produce flour at the mill.
- A Home Made by Hand Lv 5
Produce a basic good and place your first object at the homestead.
Main quest 79
- Tracks by the Terraces Lv 4
Main story (open to read)
Inspect the tracks, then learn how Pomu behave by watching them or defending yourself.
- Water Out of Rhythm Lv 7
Main story (open to read)
Hear what the townsfolk say and inspect the weir to learn why the water changed.
- Keeper of the Weir Lv 10
Main story (open to read)
Repair the weir, work its gates, or help face Kharu to restore the current.
- Road to Willowford Lv 10
Main story (open to read)
Follow Willow Road and help a supply convoy reach the town safely.
- The Broken Crossing Lv 12
Main story (open to read)
Inspect the bridge and the mill, and hear three sides before deciding what went wrong.
- The Price of the Current Lv 14
Main story (open to read)
Look into the quickening current by fighting, crafting, or exploring.
- The Bell Within the Shell Lv 17
Main story (open to read)
Fight Bellback or Bellback's Shadow, ring warning bells, or help the field team.
- The Old Regulator Lv 19
Main story (open to read)
Align the regulator gates, then brace the spillway or guard the repair team.
- The Broken Spectrum Lv 21
Main story (open to read)
Prismquay's tide meters read the tide by light, and they're drifting. Help Ossa find where the readings go wrong.
- Two Towns, One Current Lv 21
Main story (open to read)
Secure assurances from Nivara and Willowford, then complete their joint water project.
- Colors in the Tide Lv 24
Main story (open to read)
Find out where the missing band of color went: by fighting, sampling or surveying.
- A Lens for the Cove Lv 28
Main story (open to read)
Raise the lens pillars in Prism Cove, then deal with the shardjaw hermit eating light in the grotto.
- An Audience of Light Lv 30
Main story (open to read)
Open the first Echo in the Archive, visit the temple, and speak with Auralume.
- The First Airship Lv 30
Main story (open to read)
Repair the parts, confirm your clearance, and learn how travel works on the way to Aurelia.
- The Road Beneath the Waterfall Lv 31
Main story (open to read)
Travel to Copperfall and reach the rescue checkpoints the mine has lost touch with.
- The Weight of Supports Lv 34
Main story (open to read)
Keep the miners safe: drive off railgnaw moles, make a safety helmet, or inspect the cracks.
- The Machine That Pulls Light Lv 38
Main story (open to read)
Follow the Cascade Rail to the old machine drawing light out of the stone.
- Fire in the Wrong Wind Lv 40
Main story (open to read)
The braziers on the Hearthpine Trail went out with coal still in them. Check them, then hear what the warden and the charcoal burner saw.
- The Foreman Without a Voice Lv 42
Main story (open to read)
Stop the runaway ore cart on Copperfall Highpass, then help the workers trapped in Oreward Gorge.
- Keep the Hearth Lv 44
Main story (open to read)
Help the town through the storm night by guarding the coal road, hauling coal yourself, or scouting a sheltered route.
- The First Current Restored Lv 45
Main story (open to read)
Seat the regulator on Smelter Ridge, then tell both towns' stewards what you found.
- The First Echo Lv 45
Main story (open to read)
Tell Orin Vale at the Archive in Aurelia about the seal on the light-pulling machine.
- The Ashmane Passage Lv 49
Main story (open to read)
Relight the braziers on Frostveil Pass, then drive off the blackbark stag snuffing the fires in the Cold Forge Mine.
- Anchors Above the Clouds Lv 52
Main story (open to read)
Climb to Galecrag and check three anchors on the cliffs.
- Parts or Shelter Lv 55
Main story (open to read)
Help Galecrag brace for the storm: chase off the kitejaw raptors, make a hat for the riggers, or read the wind on the Windmill Plateau.
- The Skyloom Pattern Lv 59
Main story (open to read)
Read the wind lines on Stormwatch Ledge, then repair the anchor sequence on the rope bridge.
- Mother of the Gale Lv 63
Main story (open to read)
Defeat the ropebridge talon nesting on the Eagle Roost Peaks, then help the workers stranded on the descent.
- One Dry Channel Lv 65
Main story (open to read)
A channel in the palm gardens ran dry, yet the sunwell is still full. Check it and hear what the gardens and caravans saw.
- The Missing Pins Lv 65
Main story (open to read)
Tell Orin Vale about the anchor pins someone removed and the wind that was pulled away.
- The Second Current Restored Lv 65
Main story (open to read)
Seat the regulator on the Eagle Roost Peaks, then carry the coal-for-parts accord to both towns.
- The Four Gardens Lv 67
Main story (open to read)
Get water to all four gardens by driving off the jackals, making compost, or finding the old wells.
- Teeth of the Sunwell Lv 69
Main story (open to read)
Repair the water pillars in the Sunken Aqueduct, then drive off the wellcoil cobra blocking the flow in the lower Sandbound Tomb.
- A Caravan Without Water Lv 70
Main story (open to read)
Guide the caravan across the Mirage Flats to Amberstep, then bring the news to Vesa.
- Threads in the Pass Lv 74
Main story (open to read)
Open a safe way through the canyon by clearing the resinwing cicadas, outfitting the guides, or scouting the terraces.
- The Bell of Resin Lv 78
Main story (open to read)
Listen at the echo stones on the Redrock Switchback, then watch the amber burrowers in the Hivecomb Hollows to map the brood.
- The Crown Over the Road Lv 82
Main story (open to read)
Burn only the nest spots blocking the caravan road in the Hivecomb Hollows, then silence the resin bell in its hollow.
- The Boat Without a Name Lv 85
Main story (open to read)
Follow the lantern lights through the fog on the Heron Shallows to find the lost boat, then hear out Sela and Lina.
- The Third Current Restored Lv 85
Main story (open to read)
Seat the regulator at the Resin Falls, then carry the seasonal water accord to both towns.
- Water Nobody Ordered Lv 85
Main story (open to read)
Tell Orin Vale about the mechanism that drew water on nobody’s orders.
- Three Memories Lv 88
Main story (open to read)
Three people remember the boat differently. Find evidence without deciding who lied: clear the frogs, feed the crew, or visit the places each one described.
- The Lantern in the Maw Lv 92
Main story (open to read)
Light the relay lanterns in the Lantern Channels, then drive off the crooked ferryman in the lower Sunken Barge Hold.
- The Island of Missing Lines Lv 95
Main story (open to read)
Cross the Reedwing Crossing to Moonwater and ask Iren about the missing record.
- Shells That Answer Lv 100
Main story (open to read)
Echo shells keep the sound of the erased story. Help Ora hear it by guarding the researchers, having Ves make dew-proof hats, or gathering the shells yourself.
- Four Mirrors Lv 104
Main story (open to read)
Turn four mirrors on the Starwatch Shore to catch the moonlight, then open the bridge sequence at the Moonroot Verge.
- The Shadow Under the Reflection Lv 108
Main story (open to read)
Break three reflection seals at the Silvermist Inlet, then drive off the mirrorpool antler guarding the record in the lower Drowned Moon Temple.
- The Erased Page Lv 110
Main story (open to read)
Ask Orin Vale who erased the records of Reedhaven and Moonwater.
- The Fourth Current Restored Lv 110
Main story (open to read)
Seat the regulator in the heart of Moonwater Lake, then open the public record of both towns.
- The Seed Taken Too Soon Lv 110
Main story (open to read)
The beds on the Mossbridge Canopy won’t sprout, though the soil is good. Check them, then talk to Mara and Arin.
- Roots Without Rest Lv 113
Main story (open to read)
Help the nursery roots rest: drive off the rootknuckle apes, make compost, or collect root samples in the Elderwood Forest.
- The Citadel That Walks Lv 117
Main story (open to read)
Collect root samples in the upper Worldroot Vault, then drive off the walking stump blocking the great root on the lower floor.
- The Garden Above the Canopy Lv 120
Main story (open to read)
Follow the Ancient Boughway up to Starbloom, then ask Sera the botanist about the accelerator.
- A Formula for Patience Lv 124
Main story (open to read)
Prove the gardens need a resting cycle: clear the mist spinners, make resting fertilizer, or survey the bloom cycle across the canopy.
- Curtains of Morning Lv 128
Main story (open to read)
Set four light curtains on the Skyvine Bridges, then shut the accelerator in the Astral Orchard.
- The Bloomkeeper’s Nocturne Lv 133
Main story (open to read)
Collect three garden keys on the Twilight Terraces, then drive off the sleepless gardener in the lower Fallen Observatory.
- Heat Beneath the Ruins Lv 135
Main story (open to read)
Survey the heat pillars on the Cinderwind Flats, then hear out Kira the cartographer and Oren the ruin scholar.
- The Backwash Lv 135
Main story (open to read)
Tell Orin Vale how Starbloom’s accelerator drew strength from the roots.
- The Fifth Current Restored Lv 135
Main story (open to read)
Seat the regulator on the Emberleaf Frontier, then return the seeds to the cycle of both towns.
- Metal That Survives Lv 138
Main story (open to read)
Help the convoy cross the heat: guard it from ashsail lizards, have Doran forge a Starwood Shield, or shut down the old engines on the Crimson Dunes.
- Don’t Let the Colossus Blow Lv 143
Main story (open to read)
Cool the core with the valves in the upper Buried Sun City, then stop the Buried Engine on the lower floor without letting the core explode.
- The Sixth Current Restored Lv 147
Main story (open to read)
Seat the sixth regulator on the Crimson Dunes, then tell Kira where the heat flows.
- The Road from Fire to Ice Lv 150
Main story (open to read)
Lead the supply convoy through the Ashfall Passage checkpoints to Frostfang Watch, then hand over to Kell.
- The Melting Bell Lv 156
Main story (open to read)
Find why the glacier melts: help the patrol clear aurora hares, have Toren forge Crimson Sun Hats for the tower crews, or inspect the glacier.
- Heat Under the Glacier Lv 159
Main story (open to read)
Plug three heat vents on the Frostfang Glacier, then show the pipe shards to Toren.
- Four Colors Over the Ice Lv 162
Main story (open to read)
Align four aurora platforms on the Whiteout Steppe, then open the archive relay on the Rimefang Cliffs.
- Ilyr Stirs Lv 165
Main story (open to read)
Join the fight against Ilyr at the Glacier Bell Court, or light three calm stones on the Frozen Battlement, then tell Rin.
- The Warden at the Horizon Lv 168
Main story (open to read)
Break three aurora seals on the Frozen Battlement, then drive off the Glacier Bellkeeper in the lower Glacier Heart Vault.
- Into the Rift Lv 170
Main story (open to read)
Enter the Cataclysm Rift through the gate at the World's Edge camp, then help a raid defeat the Herald's true form, or face its Echo alone.
- Returning the Seven Rings Lv 170
Main story (open to read)
Set the seven rings on the stone altar inside the rift to seal the cracks in the gate, then report to Kael in Aurelia.
- Supplies of the Seven Currents Lv 170
Main story (open to read)
First tell Orin at the Archive the story of every region, then collect supplies from the stewards of all seven regions and bring them to Kael before anyone steps into the rift.
- The Gate of Seven Currents Lv 170
Main story (open to read)
Seat the last regulator at World’s Edge Rim, tell Razel and Ilya, then carry the fourteen towns’ evidence to Kael in Aurelia.
- The Pact That Never Ends Lv 170
Main story (open to read)
Carry the fourteen towns' pact back to Nivara Haven, where your journey began.
- Three Rivers Astray Lv 170
Main story (open to read)
Step off the airship at Pom Phet and meet Steward Maneenathi at the Three Rivers council hall. The city's water is running the wrong way.
- Voices of the Moat Lv 170
Main story (open to read)
Read the three water gauges around the island, ask Chanhom the Boat Vendor for news, then find the White Monkey in the great tamarind.
- The Southern Current Lv 172
Main story (open to read)
Bring orchard fruit to the market pier, then follow the White Monkey to Erawan Falls to chase off the windmonkeys that stole the river chart.
- A Thousand Lanterns Lv 174
Main story (open to read)
Gather lotus and Sangkhalok clay, have Potter Kaenchan make the lanterns, and set them on the krathong deck in Sukhothai so the water can remember its way.
- The Golden Bells or the Hidden Hong Lv 176
Main story (open to read)
Choose your way below: lift the curse on Chalawan in the Golden Grotto, or face the kraken of the hidden Andaman hong.
- The Mist That Won't Lift Lv 176
Main story (open to read)
Inspect the terrace sluice, drive off the khamot lights that lure people into the mist, find the mist's source on the ridge, and chase the Pai beetles chewing the bamboo pipes.
- Fire from Beneath the River Lv 178
Main story (open to read)
Drive off the krasue stealing the granary lamplight, chase the riverside rice-thief sprites, watch the lights above the rapids, then meet Nathirak, Naga of the Mekong.
- The Trial of a Thousand Stones Lv 180
Main story (open to read)
Pass Thao Phan Sila's three-part trial at the Pa Hin Ngam Stone Court: strength, patience and respect.
Side quest 239
- Dew Under the Trees Lv 3
Gather shade herbs in Verdant Forest for Eni and chase off the dewcap hoppers trampling the patch.
- The Seed Satchel by the Stream Lv 3
Follow the safe route and return a lost seed satchel.
- An Equal Cup Lv 4
Test the real output and inspect the mill's measuring tools.
- The Seed-Carrying Neighbor Lv 5
Observe the Pomu and recover scattered seeds without driving the group away.
- A Roof Before Rain Lv 6
Deliver materials and inspect the roof frame before construction begins.
- Bamboo Blades for the Waterwheel Lv 6
Find the straightest grove on the Misty Bamboo Path, cut canes for Tovan and chase the brooktail lizards out of the cane piles.
- Trampled Herb Beds Lv 6
Drive the dewcap hoppers off the herb beds in Verdant Forest again, and replant the bruised herbs.
- Eni's Red-Leaf Remedy Lv 7
Gather red leaves and make a basic remedy, and learn how its cooldown works.
- Shoots Before the Rain Lv 7
Dig young bamboo shoots on the Misty Bamboo Path for Lani before the dewcap hoppers eat them all.
- The Second Set of Blades Lv 8
Cut more straight canes for a spare set of wheel blades, and drive off the brooktail lizards nesting in the grove again.
- The Valley from Three Views Lv 8
Discover three vistas along safe, walkable routes.
- Eni's Mist Petals Lv 9
Watch the mistbud sprites from a safe distance to see where the petals fall, and drive off the brooktail lizards eating them.
- Mira's Forest Map Lv 9
Reach the lookout in the north of Verdant Forest and see where the mistbud sprites drift when the mist comes down.
- Under the Old Footings Lv 10
Check the stone bridge footings for Elsa and chase off the rill stonecrabs digging sand out from under them.
- Forge Your First Weapon Lv 11
Learn the iron line with Wichai, from smelting ore to forging your first T1 weapon by hand.
- Every Grain Counts Lv 12
Learn to craft in batches, and check for output space before you start.
- Falls Mist Moss Lv 12
Scrape the moss that grows in the spray of the falls for Eni, and drive off the mistbud sprites crowding the cliff.
- Names on the Bridge Lv 13
Record the crews' history from public plaques only, not from anyone's private story.
- Rats Behind the Grain Carts Lv 13
Chase off the wheatwhisker rats that follow the mill's grain carts along the brook, and look over the cart road from the lookout.
- Shell and Current Lv 16
Check shell marks, then study Rill Stonecrabs by watching them or fending them off.
- The Root Cave Mouth Lv 16
Look at the bamboo root cave above the falls for Ruen, watch the reedwing drakelets and clear the stonecrabs off the path.
- Drakelet Nests in the Orchard Lv 17
Watch the reedwing drakelets nesting in the orchard and climb the hill to see where they fly in from.
- Gnawed Ferry Ropes Lv 18
Chase off the wheatwhisker rats gnawing the ferry ropes, and retie the ropes on the landing posts for Suri.
- Roots That Drink the Grove Dry Lv 19
Go down to the second floor of Bamboo Root Cave and bring down the Old Mossback drinking the bamboo grove dry for Mira.
- Slugs on the Grafts Lv 19
Clear the sapbubble slugs out of the Willow Orchards and check the grafted trees Pavin sells as stock.
- The Resin Problem Lv 19
Collect resin samples and test a bridge binder with the repair project.
- Down to the Water Lv 21
Look over the western landing path for Maelin and clear the sapbubble slugs that make it slippery.
- Above the Reeds Lv 22
Watch Reedwing Drakelets, visit their perches, and mark a safe shortcut to Greenreach Headwaters.
- An Honest Salt Measure Lv 22
Collect salt from the pans on the Saltglass Flats to check the market's measures.
- Gecko Colors Lv 23
Watch the prism geckos in the cove, then bring back scales to compare colors.
- Pavin's Scales Lv 23
Learn to read unit prices, fees, and the confirm window, without buying anything.
- Three Reflections Lv 23
Climb to three points on the Gullwing Bluffs and watch the light reflect.
- Fruit Before the Tide Lv 25
Pick sea fruit on the Tidepool Shelf before the tide covers it, so Sena can make remedies.
- Otters and Nets Lv 25
Chase off the grindjaw otters chewing fishing nets on the Coastward Descent, and reset the net stakes for Suri.
- First Sight of the Sea Lv 27
Go down to where the Coastward Descent first shows the sea and count the migrating reedwing drakelets for Helio.
- Salt Nets in the Pools Lv 27
Drive off the tide lanterns tangling the salt crate nets on the Tidepool Shelf for Coren.
- Counting at Low Tide Lv 28
Reach the low-tide lookout on the Tidepool Shelf and count tide lanterns for Ossa.
- Hunt in Mistwarden's Hollow Lv 28
Storm Mistwarden's Hollow for Maelin and bring down the grindjaw otter and the ford antlerer guarding it.
- The Cloudy Spring Lv 28
Take water samples from the Headwater Springs for Helio and clear the sapbubble slugs clouding the water.
- The Lantern Line Lv 28
Relight the lanterns along the Coastal Trade Road so caravans can travel by night.
- Before Departure Lv 30
Learn how fare quotes, confirmation, and route status work, without paying a fare.
- Every Coin Has a Source Lv 30
Read the treasury's public summary, while private records stay private.
- Nests on the Beacon Lv 30
Drive off the glassbeak gulls nesting on Gullwing Bluffs and pecking the beacon glass for Ilya.
- Postcards from the Island City Lv 30
Visit four viewpoints around Ayutthaya to stamp your passport.
- Quay Prices Lv 30
Read Prismquay's price boards, then compare them with ore prices in Copperfall.
- Six Paths Lv 30
Try three training roles without locking a permanent class.
- The Archive's First Page Lv 30
Submit one observation and look over the record it makes.
- The Celadon Glaze Lv 30
Meet the clay boat at the canal pier, gather Sangkhalok clay at the kiln yard, and watch the glaze firing for Potter Kaenchan.
- The Empty Seats Lv 30
Visit the council gate and learn where the council truly stands.
- The Mill the Flood Never Left Lv 30
Go down to the second floor of the Drowned Mill and bring down the Grindjaw Otter that dammed its outflow for Tovan.
- The Mistwarden's Gate Lv 30
Look at the Mistwarden Hollow gate above the Headwater Springs and chase off the grindjaw otters guarding the climb, for Maelin.
- Ticket to the Lands Beyond the Cloud Sea Lv 30
Take your first airship ticket to Ayutthaya, land at the Pom Phet dock and check in with Harbormaster Thongbai.
- Tools of Mastery Lv 30
Practice comparing gear, refining, and card slots, with every risk shown first.
- A Safe Helmet Lv 31
Make a Mistline Hat at Tessa's forge for the rescue team and bring it to Hal.
- The Colors of a Lens Lv 31
Reach the edge of Gullwing Bluffs and study the tide lanterns' glow for Nemi's new lens.
- Names on the Rail Lv 32
Read the workers' memorial plaques along the Cascade Rail.
- Stung in the Shallows Lv 32
Drive off the foamfin skippers stinging the shell gatherers on Shimmer Reef Shore for Sena.
- A New Pier at the Reef Point Lv 33
Survey the point on Shimmer Reef Shore and see where the glassbeak gulls follow the fish for Vael.
- Copper Moth Dust Lv 33
Watch the copper moths in the Verdigris Quarry and bring Pela wing dust to assay.
- The Wagoners' Lunch Lv 33
Drive off the gulls stealing the ore wagoners' food on the Coastal Trade Road for Daro.
- The West Milestone Lv 34
Check the west milestone on the Coastal Trade Road and watch how far the tide lanterns wash up for Oris.
- Counting the Supports Lv 35
Inspect the supports in the Copperfall Mines and report to Oris.
- Hunt: Lumeva Lv 35
Join the fight against Lumeva, Glassfin Leviathan in Prism Cove. Optional: the main story doesn't need it.
- A Shell Made of a Lost Lens Lv 36
Go down to the second floor of Prism Grotto and bring down the Shardjaw Hermit wearing shards of the old lighthouse lens for Nemi.
- Switching the Cart Lv 38
Throw three switches on the Cascade Rail so the ore carts avoid the broken stretch.
- Down the Deep Vein Lv 40
Go down both floors of the Deepvein Tunnels, alone or in a party of up to 4, and stop the Deepvein Bent Cart at the bottom of the mine.
- Grading the Stone Lv 40
Collect ore samples from Oreward Gorge for Pela to grade.
- Sparks That Bring Down Rock Lv 41
Clear the sparkmite colonies setting off rockfalls on the Copperfall Highpass for Hal.
- A Rail Line Over the Pass Lv 42
Reach the top of the Copperfall Highpass and watch the railgnaw moles so Mina can lay a new line.
- Hare Tracks Lv 42
Follow the pinecloak hare tracks on the town trail and see what they are running from.
- A Warm Meal Lv 43
Bake bread in Hearthpine for the night brazier watch.
- The Cooling Channels Lv 43
Drive off the slateback toads blocking the cooling channels on Smelter Ridge for Tessa.
- A New Vein Under the Ridge Lv 44
Reach the lookout on Smelter Ridge and follow the railgnaw moles to find a new vein for Pela.
- Coal Without Smoke Lv 45
Collect cleanly burned charcoal from the clearing for Tor to use as samples.
- Hunt: Orum Lv 45
Join the fight against Orum, the Hollow Foreman at the Minecart Yard. Optional: the main story doesn't need it.
- Blackbark Marks Lv 46
Check the antler marks on the pines of the Emberpine Woods to see which can still be used as timber.
- Stripped Bark Lv 46
Drive off the pinecloak hares stripping the young pines in Emberpine Woods for Fenn.
- Niva's Warm Ridge Lv 47
Reach the warm ridge in Emberpine Woods and follow the chimney wisps to where warm herbs grow for Niva.
- Three Braziers Lv 48
Light three street braziers in town before nightfall.
- Lights That Lure Lv 49
Drive off the chimney wisps luring travelers into the mist of Frostmoss Hollow for Olan.
- Grading the Timber Lv 50
Collect timber samples from the Frostmoss Hollow for Fenn and Tor to grade together.
- The Spring That Never Freezes Lv 50
Reach the spring in Frostmoss Hollow and watch the chimney wisps so Eira can site a winter shelter.
- Rooted-Up Mounds Lv 51
Drive off the frostsnout boars digging up the charcoal mounds in Charcoal Clearing for Tor.
- Anchor Knots Lv 52
Check four anchor knots around Galecrag.
- Clean Smoke for Smoking Lv 52
Reach the east kiln in Charcoal Clearing and watch the chimney wisps so Sera can pick the kiln with clean smoke.
- Charging the Porters Lv 53
Drive off the frostsnout boars charging the porters on the Misthorn Ascent for Aris.
- Cloud Wool Lv 53
Watch the cloudgrazer yaklets on the cliffs and gather the wool they shed.
- Reading the Storm from the Crest Lv 54
Reach the crest of the Misthorn Ascent and watch the chimney wisps flee the storm for Lio.
- The Fox in the Wind Lv 54
Watch the wind foxes on the cliffs and collect their static-charged tail fur.
- Hunt: Ashal Lv 55
Join the fight against Ashal, the Ashmane Elk at Frostveil Pass. Optional; the main story does not need it.
- Chewed Waterskins Lv 56
Drive off the ember ant workers chewing the caravans' waterskins at the Dunesea Edge for Karo.
- Shade Cloth Lv 56
Hang three shade cloths in town so the seedlings don't scorch.
- Shredded Wind Cloth Lv 56
Drive off the kitejaw raptors shredding the wind cloth on Windmill Plateau for Senn.
- The Last Embers of the Cold Forge Lv 56
Go down to the second floor of Cold Forge Mine and bring down the Blackbark Stag nesting by the old furnace for Tor.
- A New Channel Head Lv 57
Reach the west of the Dunesea Edge and follow the sugarhorn beetles to find where a new channel could start for Ravid.
- Rubbed Anchor Ropes Lv 57
Check the north windmill on Windmill Plateau and watch the yaklets rubbing on its anchor ropes for Rook.
- Static Petals Lv 57
Gather static petals on the Galecrag Descent so Mela can make a salve.
- Bites That Won't Heal Lv 58
Drive off the shadeleaf jackals biting travelers in the Sunscar Desert for Oren.
- Canal Marks Lv 58
Check four water-level marks in the Palm Canal Gardens.
- Measuring Spice Lv 58
Collect spice samples on the caravan road for Tali to price.
- Spare Planks Lv 58
Check four planks on the rope bridge and report to Aris.
- False Sunpepper Lv 59
Reach the sunpepper crest in the Sunscar Desert and study the mirage fronds fooling the spice pickers for Tali.
- A Bell Rope of Yaklet Wool Lv 60
Watch the cloudgrazer yaklets on Windmill Plateau in the Windcold Highlands, then get a rope from Senn in Galecrag to replace Odo's bell rope.
- Watching the Storm Lv 60
Watch the storm from three points on Stormwatch Ledge.
- Sugarhorn Resin Lv 61
Defeat sugarhorn beetles on the caravan road for the sweet resin in their horns.
- The Three Wells Lv 64
Survey three old wells at the Dunesea Edge, then have Oren test the water.
- Hunt: Syrava Lv 65
Join the fight against Syrava, Skyloom Matriarch at Stormlord's Crown. Optional; the main story does not need it.
- The Seal Under the Sand Lv 65
Go down both floors of the Sandbound Tomb, alone or in a party of up to 4, and defeat the Sandbound Wellcoil in the deepest room.
- Shadows in the Mirage Lv 66
Watch the mirage fronds on the flats, then visit the two spots where caravaners saw shadows.
- The Clogged Channel Lv 66
Drive off the sugarhorn beetles clogging the channel of the Sunken Aqueduct for Sana.
- The Nest That Stopped the Wind Lv 66
Go down to the second floor of the Howling Wind Caves and bring down the Ropebridge Talon whose nest blocks the wind vent for Lio.
- Water Under the Sand Lv 67
Reach the open span of the Sunken Aqueduct and watch the sugarhorn beetles to find where water still flows for Meya.
- Hunt: Nahara Lv 70
Join the fight against Nahara, Sunwell Devourer at the Sunscar Desert. Optional; the main story does not need it.
- Butted Mules Lv 71
Drive off the cliffhook goats butting the caravan mules on the Amberstep Canyon road for Sori.
- Caravan Names Lv 71
Check three caravan name plaques in town so Sori can log the orders.
- Cicada Rhythm Lv 72
Listen to the resinwing cicadas' rhythm in the canyon.
- The Bell Post on the Canyon Floor Lv 72
Reach the bell post on the floor of Amberstep Canyon and see whether the ridge beetles hear the bell for Dalen.
- Tapped Out Lv 73
Drive off the amber burrowers boring into the resin trees on the Amber Terraces for Renn.
- The Thread Test Lv 73
Have Yara make a Ridgestone Cloak to test a new thread.
- Shed Wings Lv 74
Reach the top of the Amber Terraces and watch the resinwing cicadas shed so Yara can spin shimmering thread.
- A Safe Switchback Lv 76
Check four route pegs on the Redrock Switchback.
- Hard Ore Lv 77
Collect hard ore from the Amber Terraces for Renn to blend with resin.
- The Burrow Map Lv 80
Survey three burrow mouths in the Hivecomb Hollows and watch more amber burrowers.
- Lantern Spacing Lv 81
Set three street lanterns evenly apart in town so no one gets lost in the fog.
- Sticky Swarms Lv 81
Drive off the resinwing cicadas spraying resin into travelers' eyes at the Canyon Marshgate for Elan.
- A Waystation at the Marshgate Lv 82
Reach the overlook at the Canyon Marshgate and watch the amber burrowers so Vesa can site a waystation.
- The Reed Sprite Song Lv 82
Listen to the reed sprites singing on the Heron Shallows.
- Poisoned Herb Pools Lv 83
Drive off the mudmask frogs fouling the herb pools of Mirewillow Marsh for Pel.
- Spilled Buckets Lv 83
Drive off the cliffhook goats knocking over the resin buckets at Resin Falls for Renn.
- White Root Lv 83
Gather white roots on the Heron Shallows for Pel’s antidote.
- The East Raft Landing Lv 84
Reach the east raft landing of Mirewillow Marsh and watch the bogskate herons to find the deep channel for Tovan.
- The Old Bell by the Falls Lv 84
Reach the old bell ledge beside Resin Falls and watch the cicadas drowning out the bell for Dalen.
- Hunt: Vessara Lv 85
Join the fight against Vessara, Resin-Crown Broodmother at the Resin Bell Hollow. Optional; the main story does not need it.
- Ferry Knots Lv 86
Check four raft knots on the Stiltwalk Reeds.
- Leeches on the Lamp Posts Lv 86
Drive off the lantern leeches climbing the lamp posts on the Stiltwalk Reeds for Lina.
- The Bell That Calls the Swarm Lv 86
Go down to the second floor of the Amber Queen's Hive and bring down the Resin Bell calling the cicada swarms for Renn.
- Rotten Stilts Lv 87
Reach the broken span of the Stiltwalk Reeds and watch the lantern leeches to find the rotten stilts for Moru.
- Raft Prices Lv 88
Drive off the bogskate herons wrecking rafts in the Lantern Channels so raft prices can settle.
- Oil for the Eternal Lamp Lv 90
Drive off the lantern leeches on the Stiltwalk Reeds in the moon wetlands, then get lamp oil from Lina in Reedhaven to refill Lessa's shrine lamp.
- The Dry Walkway Lv 90
Repair four walkway planks in the Bogroot Thicket, then have Arin inspect them.
- Croaking Over the Bells Lv 91
Drive off the mudmask frogs drowning out the fog bells in the Bogroot Thicket for Sela.
- Roots for a Keel Lv 92
Reach the great roots in the west of the Bogroot Thicket and watch the lantern leeches to pick sound roots for Arin.
- Pecked Ferry Ropes Lv 93
Drive off the bogskate herons pecking the ferry rope at the Reedwing Crossing for Moru.
- A New Lamp at the Landing Lv 94
Reach the east landing post at the Reedwing Crossing and watch the mudmask frogs around the light for Lina.
- Hunt: Moruun Lv 95
Join the fight against Moruun, Lantern Maw at Mirewillow Marsh. Optional; the main story does not need it.
- The Barge's Last Ferryman Lv 96
Go down to the second floor of the Sunken Barge Hold and free the Crooked Ferryman who would not leave his barge, for Tovan.
- Three Constellations Lv 97
Watch the stars from three points on the Glowtide Isles to draw a star map.
- Night Silk Lv 98
Defeat night weavers on Moonwater Lake for their silk.
- Blue Leaf Lv 99
Gather blue leaves on the Glowtide Isles for Sana’s eye drops.
- Under the Drowned Moon Lv 100
Go down both floors of the Drowned Moon Temple (alone or with a party of up to 4) and defeat the Temple Mirrorpool Antler in the deepest room.
- Eaten Petals Lv 101
Drive off the moonfin carp eating the nightbloom petals in the pools of Nightbloom Meadow for Sana.
- The Echo Test Lv 101
Watch the echo snails in the Nightbloom Meadow to learn how long they remember a sound.
- A Field for Dyeing Lv 102
Reach the eastern bloom field in Nightbloom Meadow and watch the carp to see where the most petals fall for Ves.
- The Island Records Lv 103
Survey three small islands on Moonwater Lake, then have Iren write them into the record.
- Slimed Lenses Lv 104
Drive off the echo snails sliming the telescopes on Starwatch Shore for Ora.
- Old Words in the Echoes Lv 105
Reach the star-watching point and listen to the echo snails repeat old words for Iren.
- Crane Steps Lv 106
Watch the lunar cranes in the upper Drowned Moon Temple to see how they follow the light.
- Licked Silver Lv 106
Drive off the star-eyed newts licking the silver off the mirror plates drying on the Moonroot Verge for Nell.
- Thorn Tracks Lv 106
Watch the thorn boars on the Mossbridge Canopy to learn their paths.
- Seed History Lv 107
Check three old seed jars around town, then tell Oren.
- The Festival Path Lv 107
Reach the moonroot arch and watch the carp to lay out the moon festival procession for Lunei.
- A Safe Ramp Lv 108
Secure four ramp anchors on the Mossbridge Canopy.
- Nipping Carp Lv 108
Drive off the moonfin carp nipping the bathers at Silvermist Inlet for Lunei.
- Snapped Saplings Lv 108
Drive off the rootknuckle apes snapping the marked heartwood trees in Elderwood Forest for Toril.
- Stars in a Newt's Eyes Lv 109
Reach the clear point in Silvermist Inlet and watch the star-eyed newts reflect the stars for Ora.
- Trees Safe to Climb Lv 109
Reach the elder clearing in Elderwood Forest and watch the barkscale pangolins to find trees safe to climb for Arin.
- Hunt: Seluneir Lv 110
Join the fight against Seluneir, Moonwake Serpent at the Moonlake Altar. Optional; the main story does not need it.
- Sap Thieves Lv 111
Drive off the barkscale pangolins licking the sap from the tapped roots of Giantroot Hollows for Nema.
- A Living Heart Lv 112
Reach the heart hollow of the giant root and watch the barkscale pangolins to see whether the root still lives for Oren.
- Spore Colors Lv 113
Watch the sporecloak moths in the Mushroom Undergrowth to see when their spores change color.
- Measuring Mushrooms Lv 114
Gather four mushrooms in the Mushroom Undergrowth for Vesa to sort.
- Dug Up Lv 116
Drive off the rootknuckle apes digging up the buried seeds in Seedvault Grove for Mara.
- Grading Heartwood Lv 116
Collect three heartwood samples in the Seedvault Grove, then show Oren.
- Keeping Spores Lv 117
Reach the vault mound in Seedvault Grove and watch the sporecloak moths to find the spores that keep seeds from rotting for Vesa.
- Shaken Off the Boughs Lv 118
Drive off the rootknuckle apes shaking walkers off the Ancient Boughway for Arin.
- Dead Wood Before It Breaks Lv 119
Reach the oldest bough of the Ancient Boughway and watch the sporecloak moths to find the dead limbs for Toril.
- A Heartwood Beam for the Bell Lv 120
Find a sound root in the Giantroot Hollows of the Ancient Forest, then order a heartwood beam from Toril in Rootspire to hold up Odo's bell.
- Keeper of the First Seeds Lv 121
Go down to the second floor of the Worldroot Vault and bring down the Walking Stump guarding the forest's first seeds for Mara.
- Mist Threads Lv 122
Defeat mist spinners on the Starbloom Canopy for their mist silk.
- Grazed Seedlings Lv 123
Drive off the petalhorn does grazing the glimmerleaf seedlings in Glimmerleaf Gardens for Sera.
- The Strengthening Plant Lv 123
Pick leaves from three strengthening plants in town for Tali.
- A Glade for the Festival Lv 124
Reach the glade in Glimmerleaf Gardens and watch the glowpollen bats light it at night for Orel.
- The Dawn Vista Lv 125
Watch the dawn from three points on the Starbloom Canopy.
- The Pollen Map Lv 127
Watch the glowpollen bats in the Astral Orchard, then visit two places where they scatter pollen.
- The Night Nobody Sleeps Lv 128
Go down both floors of the Fallen Observatory (alone or with a party of up to 4) and defeat the Observatory's Sleepless Gardener in the deepest room.
- Four Curtains Lv 130
Hang four light curtains in the Glimmerleaf Gardens, then have Vela inspect them.
- Hunt: Orombra Lv 130
Join the fight against Orombra, the Root Citadel, at the Elder Treant Circle. Optional: not needed for the main story.
- Convoy Names Lv 131
Check three convoy name plaques in the Caravan Ring.
- Swarms Around the Signal Fires Lv 131
Drive off the glowpollen bats swarming the signal fires on the Emberleaf Frontier for Mei.
- Lost Garden Keys Lv 132
Find three garden keys dropped on the Skyvine Bridges in time for the festival.
- Redglass Edges Lv 132
Defeat redglass mantises on the Cinderwind Flats for their blades.
- Star Thread Lv 132
Reach the west watch on the Emberleaf Frontier and watch the astral vinelets for the fiber that makes star thread for Lorin.
- Charging Does Lv 133
Drive off the petalhorn does charging the fruit pickers on the Twilight Terraces for Tali.
- Four Beacons Lv 134
Light four guide beacons on the Crimson Dunes.
- The Dusk Hour Lv 134
Reach the lower overlook of the Twilight Terraces and watch the astral vinelets bloom to set the lamp-lighting hour for Vela.
- Hunt: Veloria Lv 135
Join the fight against Veloria, Nocturne Bloomkeeper, on the Starbloom Canopy. Optional: not needed for the main story.
- Toppled Glyphs Lv 138
Drive off the cinder scarabs burrowing under the inscribed stones of the Ruinfield Expanse for Oren.
- Old Streets Under the Ash Lv 139
Reach the old west gate of the Ruinfield Expanse and watch the cinder scarabs to trace the buried streets for Kira.
- Ruin Glyphs Lv 141
Watch the ruin whispers on the Ruinfield Expanse to learn which glyphs they recite.
- Spoiled Glass Sand Lv 141
Drive off the cinder scarabs nesting in the glass-sand pits on the Scarlet Mesa for Doran.
- A Camp in the Shade Lv 142
Reach the west rim of the Scarlet Mesa and watch the cinder scarabs to find a cool camp for Razel.
- Buried Vents Lv 142
Survey three heat vents on the Scarlet Mesa for the map.
- The Black Glass Road Lv 144
Raise guide cairns across the Obsidian Wastes and drive off the cinder scarabs that chew the convoy's water skins.
- The Heat Shelter Lv 145
Raise four heat-shelter frames on the Obsidian Wastes, then have Doran check them.
- Spooked Beasts Lv 147
Drive off the ashsail lizards darting across the convoys in the Ashfall Passage for Sela.
- Air Fit to Breathe Lv 148
Reach the east shelter of the Ashfall Passage and watch the ruin whispers to find a rest stop with clean air for Mara.
- Hunt: Rhazakar Lv 150
Join the fight against Rhazakar, Redglass Colossus on the Crimson Dunes. Optional: the main story doesn’t need it.
- The Engine Still Running Under the Sand Lv 150
Go down to the second floor of the Buried Sun City and stop the Buried Engine still heating the sand above for Oren.
- The Last Ring of Light Lv 150
Go to the Aurora Icefield at the northern edge of the land, watch the snowblind owls fly to the aurora, and ask Vera where Auralume's last ring of light is for Lessa.
- A Cracked Bell Frame Lv 151
Drive off the icevein golems walking into the bell frame at the Frostfang Glacier gate for Rin.
- Shell Flakes for Frostbite Lv 152
Reach the east ice cave of the Frostfang Glacier and watch the frostshell cubs shed for Nela.
- Three Shelters Lv 152
Check three emergency shelters on the Frostfang Glacier.
- Warm Rations Lv 153
Gather three warm ration packs in town for the infirmary.
- Smashed Ice Blocks Lv 154
Drive off the icevein golems smashing the quenching ice on the Aurora Icefield for Toren.
- Aurora Tracks Lv 155
Watch the aurora hares on the Aurora Icefield.
- Owls and the Aurora Lv 155
Reach the north rise of the Aurora Icefield and watch the snowblind owls fly toward the aurora for Vera.
- Bell Timing Lv 158
Adjust three warning-bell ropes on the Rimefang Cliffs.
- The Bell Under the Glacier Lv 160
Go down both floors of the Glacier Heart Vault (alone or with a party of up to 4) and defeat the Heartvault Bellkeeper in the deepest room.
- The Icevein Order Lv 160
Defeat icevein golems on the Whiteout Steppe for their crystals.
- Nests in the Arrow Slits Lv 164
Drive off the snowblind owls nesting in the arrow slits of the Frozen Battlement for Ilya.
- Raided Caches Lv 165
Reach the west cache of the Frozen Battlement and watch the aurora hares to find which caches were raided for Kell.
- Scouts Lost in the Snow Lv 166
Reach the waymark on the Whiteout Steppe and watch the snowblind owls circle over the lost scouts for Nela.
- The Horizon Vista Lv 166
Look out from three points on World’s Edge Rim, then tell Vera.
- Pure Veins at the Edge of the World Lv 168
Defeat the icevein golems guarding the purest ice veins on World's Edge Rim for Toren.
- Chanhom's Welcome Basket Lv 170
Help Chanhom the Boat Vendor fill a welcome basket, then see the floating market she grew up on.
- Hunt: Ilyr Lv 170
Join the fight against Ilyr, Aurora Warden in the Glacier Bell Court. Optional: the main story doesn’t need it.
- Fruit Before the Ebb Lv 171
Clear the lamphu glowflies swarming the fruit boats, then help Phayao the Canal Vendor reach the market pier before the tide drops.
- The Boat Lost in the Canals Lv 172
Calm the lingering pier spirits at the old piers, follow the fireflies to the lamphu grove, and find the boat that lost its way.
- Crocodile Tracks on the Dikes Lv 173
Defeat the strawbound scarecrows guarding the dikes against the farmers, then follow the crocodile tracks to a cave mouth.
- Make Way for the Herd Lv 174
Stand well back at the elephant crossing until the herd has passed, then clear the Khao Yai kwang beetles that unsettle the elephant path.
- The Banana Grove No One Cuts Lv 174
Drive off the Phi Krasue drifting through the banana grove, then mend the bamboo fence around it for Nang Tani.
- Coffee Under the Canopy Lv 175
Pick hill coffee cherries under the canopy and drive off the Doi kwang beetles chewing the coffee branches.
- The Golden Boat Bells Lv 175
Go down both floors of Chalawan Cave, recover three golden boat bells, and calm Chalawan until his curse fades.
- The Hundred-Span Bamboo Bridge Lv 176
Chase off the forest windmonkeys stealing the binding rope, cut bamboo, and help repair the five broken spans of the bamboo bridge.
- The Hidden Hong Chart Lv 177
Survey three hongs at low tide for Captain Thale, chase off the beach windmonkeys, and defeat the hong squid on the tidal flats.
- Silk on the Plain Lv 178
Defeat the Isan strawbound scarecrows snatching silk bundles, calm the marsh spirits, and bring the silk to the village loom.
- Rice Gone from the Granary Lv 179
Chase the rice-thief sprites out of the granary yard and set four khaen-sound traps around the granary.
- The Ferryman's Lights Lv 179
Drive off the Mekong glowflies smothering Uncle Chan's guide lights, and the Mekong khamot that lure boats onto the rapids.
- The Hidden Hong Lv 179
Go down both floors of the Andaman Sea Caves, clear the hong squid and beach windmonkeys, and defeat the Hong Kraken at the pearl bed.